Where would you go if all you needed was a map to get there? Nix knows exactly where she would go, but has a hard time believing she’ll ever have the opportunity. Tied to her father’s consuming search for one specific map, Nix can only collect fantastical creatures and fairy tale wonders along with a prodigious knowledge of history, while always knowing that every person she’ll meet will eventually be left behind.
Everyone leaves eventually, Nix’s father says, which could be felt as a little on the nose, considering he’s been leading his crew on a wild goose chase for Nyx’s entire life, but Heilig’s measured drawing of Captain Slate’s character instead adds to the pathos of Nix’s constant emotional reserve. Nix may have worlds of possibility open before her, but what she lacks is an anchor, a deep connection to a place. She attempts to find this anchor in the people who have been a part of her life for many years, but nothing can take the place of a real home—time and place.
Tales of resourceful orphans abound, but what sets The Girl from Everywhere apart are the cunning ways Heilig approaches going home, with time travel paradoxes and the concept of the mapmaker’s intentions controlling the world’s realities, as well as Nix’s found family—think a more diverse and interesting version of Pan’s Lost Boys, people who have made their way aboard Slate’s ship from real and fairy tale worlds of the past—good people with haunting experiences of their own who look after Nix but whose characterization doesn’t push too far into the surrogate parent role that many orphan stories rely upon.
Readers who love a good time travel yarn will find the twists and turns of The Girl from Everywhere compelling and entertaining. Those who enjoy character-driven stories with a strong sense of self will love Nyx’s slow, delicious journey through fear and bitterness to confidence and a powerful ability to accept people for who they are. Anyone who ever wanted a fairy tale to come true will appreciate the many journeys Nyx has made and her vast store of treasures and lore.